Hello Hello,
I'm Ron, a creative technologist crafting interactive experiences where code meets play.
I'm Ron, a creative technologist
crafting interactive experiences where code meets play.
I'm Ron, a creative technologist crafting interactive experiences where code meets play.
I code immersive worlds where technology and design come to life.
I code immersive worlds where technology and design come to life.
Clumsy Rocketship
Clumsy Rocketship
Clumsy Rocketship
Overview
Contributed to Clumsy Rocketship, a physics-based arcade game, by programming and designing intuitive User Interface systems and elements to improve player interaction and overall experience.
Role: UI/UX Programmer & Designer
Engine: Unity
No Keys Harmed
No Keys Harmed
No Keys Harmed
Overview
Embark on a thrilling journey with Zee as she unravels the secrets of a fractured virtual world using special abilities and solving puzzles
Role: Gameplay Programmer / Designer
Engine: Unreal Engine
Game Projects
About me
I'm a Vancouver based Game Programmer with a deep passion for tech, art and a technical expression of art.
My work bridges creativity and technology, transforming ideas into interactive experiences. From early experiments in programming and game design to complex gameplay systems and mechanics. I'm driven by the challenge of crafting immersive digital worlds. Whether through coding, prototyping or refining player interactions.
From action-adventure to strategy and tycoon games, gaming has always been a big part of my life. But it wasn’t just playing that sparked my interest, it was the magic of how games come to life.
Where did it all start?
My journey into the world of 3D started at a young age, where I first explored 3D perspective art through drawing. That curiosity turned into a love for learning 3D art, and I began experimenting with tools like blender, and unity.
About my background and work:
They say programming is just solving problems, but to me, it's more like composing music, Rhythms of logic, harmonies of design, and the occasional off key bug that somehow makes the piece better. My keyboard is my piano, a portal to galaxies far, far away, to cities that need building, to heroes destined to save the world (or completely ignore the main quest). It's where Sims find purpose, where civilizations rise and fall, where every bug is a hidden boss fight waiting to be defeated.
Like a Beethoven symphony, game dev is chaos and precision, frustration and euphoria, trial and triumph. And yet, no matter how many crashes or broken loops, I keep pressing the keys, because the game isn't over, and the world still needs building.
To me, every game is a puzzle, combining both function and beauty and I love when everything comes together to create something that sparks a joy, takes the players on an emotional train and truly enjoy, just like the games that inspired me growing up.
With a background in game development, computer science and math, I bring a blend of technical and creative vision to my work. I love designing gameplay mechanics that feel natural and exciting, while ensuring that the visuals and mechanics all work together seamlessly.
I'm proficient in C++ and C#. Have experience working with game engines like Unreal and Unity, and even making one (still in progress). I also have experience with source control tools like Perforce and Git, in addition to making procedural tools and game art.
I'm a Vancouver based Game Programmer with a deep passion for tech, art and a technical expression of art.
My work bridges creativity and technology, transforming ideas into interactive experiences. From early experiments in programming and game design to complex gameplay systems and mechanics. I'm driven by the challenge of crafting immersive digital worlds. Whether through coding, prototyping or refining player interactions.
From action-adventure to strategy and tycoon games, gaming has always been a big part of my life. But it wasn’t just playing that sparked my interest, it was the magic of how games come to life.
Where did it all start?
My journey into the world of 3D started at a young age, where I first explored 3D perspective art through drawing. That curiosity turned into a love for learning 3D art, and I began experimenting with tools like blender, and unity.
About my background and work:
They say programming is just solving problems, but to me, it's more like composing music, Rhythms of logic, harmonies of design, and the occasional off key bug that somehow makes the piece better. My keyboard is my piano, a portal to galaxies far, far away, to cities that need building, to heroes destined to save the world (or completely ignore the main quest). It's where Sims find purpose, where civilizations rise and fall, where every bug is a hidden boss fight waiting to be defeated.
Like a Beethoven symphony, game dev is chaos and precision, frustration and euphoria, trial and triumph. And yet, no matter how many crashes or broken loops, I keep pressing the keys, because the game isn't over, and the world still needs building.
To me, every game is a puzzle, combining both function and beauty and I love when everything comes together to create something that sparks a joy, takes the players on an emotional train and truly enjoy, just like the games that inspired me growing up.
With a background in game development, computer science and math, I bring a blend of technical and creative vision to my work. I love designing gameplay mechanics that feel natural and exciting, while ensuring that the visuals and mechanics all work together seamlessly.
I'm proficient in C++ and C#. Have experience working with game engines like Unreal and Unity, and even making one (still in progress). I also have experience with source control tools like Perforce and Git, in addition to making procedural tools and game art.
Hello!! I'm a Gameplay Programmer passionate about tech, art and a love for games.
From action-adventure to strategy and tycoon games, gaming has always been a big part of my life. But it wasn’t just playing that sparked my interest, it was the magic of how games came to life.
Where did it all start?
My journey into the world of 3D started at a young age, where I first explored 3D perspective art through drawing. That curiosity turned into a love for learning 3D art, and I began experimenting with tools like blender, and unity.
I’ve always been into both tech and art, so when I’m working on a game, I think of it like creating a whole world where every little thing has to make sense and feel right, both in terms of how it plays and how it looks. I love the challenge of figuring out how to make something work technically while also making it engaging for players.
A little about my background and work:
With a background in game development, computer science and math, I bring a blend of technical and creative vision to my work. I love designing gameplay mechanics that feel natural and exciting, while ensuring that the visuals and mechanics all work together seamlessly.
To me, every game is a puzzle, combining both function and beauty and I love when everything comes together to create something that resonates, takes them on an emotional train and truly enjoy, just like the games that inspired me growing up.
I'm proficient in C++ and C#. Have experience working with game engines like Unreal and Unity, source control tools like Perforce and Git, in addition to having basic experience in making procedural tools and game art. I'm excited to connect with other game enthusiasts and industry professionals. Feel free to connect with me.
Education
Kwantlen University (2022- 2024)
Kwantlen University
(2022- 2024)
Kwantlen University
(2022- 2024)
Advanced Game Development
Advanced Game Development
Christ University (2018-2021)
Christ University
(2018-2021)
Christ University
(2018-2021)
Bachelor of Science,
Computer Science, Mathematics & Electronics
Bachelor of Science,
Computer Science, Mathematics & Electronics
I'd love to hear from you.
Whether you have questions, opportunities, or just want to
chat about game development, feel free to reach out.
Whether you have questions, opportunities, or just want to
chat about game development, feel free to reach out.
Whether you have questions, opportunities, or just want to chat about game development,
feel free to reach out.


Let's make amazing games together!
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Created by Ron Varghese Jose
Let's make amazing games together!
Created by Ron Varghese Jose
Let's make amazing games together!
•
Created by Ron Varghese Jose